Fistandantilus2 of Shadowdale

Level

KXP

Wizard
123 456 789

1

0

1-- --- ---

2

2.5

2-- --- ---

3

5

21- --- ---

4

10

32- --- ---

5

20

421 --- ---

6

40

422 --- ---

7

60

432 1-- ---

8

90

433 2-- ---

9

135

433 21- ---

10

250

443 22- ---

11

375

444 33- ---

12

750

444 441 ---

13

1125

555 442 ---

14

1500

555 442 1--

15

1875

555 552 1--

16

2250

555 553 21-

17

2625

555 553 32-

18

3000

555 553 321

19

3375

555 553 331

20

3750

555 554 332

21

4125

555 554 442

22

4500

555 555 443

23

4875

555 555 553

24

5250

555 555 554

25

5625

555 555 555

26

6000

666 655 555

27

6375

666 666 655

28

6750

666 666 666

29

7125

777 766 666

30

7500

777 777 766

31

7875

777 777 777

32

8250

888 877 777

33

8625

888 888 877

34

9000

888 888 888

35

9375

999 988 888

36

9750

999 999 999

Race Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+2

+0

+0

+5

+0

+0

+0

+0

+6

+0

÷1

 

Requisites:

Int 9,

 

Class Slots 2, Race Slots 1

Alignment:

Any G

HD/level:

1d4

Weapon Prof.:

1+level/6

To Hit Table:

Wiz

Save Table:

Wiz

Groups:

Wiz, Archetype

Complexity:

CF=2

 

“I like to blow things up and look good doing it.”

Counts as Human with 2 for 1 trading. Severe Aversion to Frost Giants.

Knows Wizard spells. Int bonus to progression. Specialized in Evocation.

Level 1: May use 1 material component effect per spell as a zero action.

Level 1: Free Group of Four clan patch (+1/+1 AC/saves, +2 nonweapons).

Level 5: Free Headband of Intellect +3.

Level 12: Free Staff of Power.

Level 15: Free Keep located over mineral mines. There is an established Wizard’s school included. If mined, you get 100,000gp/day.

Typical Spell List:

1st-Burning Hands, Grease, 2nd- Agannazar’s Scorcher, Flaming Sphere, 3rd- Fireball, Lightning Bolt, 4th- Evard's Black Tentacles, Fire Shield, 5th- Teleport, Permanency, 6th- Chain Lightning, Contingency, 7th- Delayed Blast Fireball, Reverse Gravity, 8th- Abi-Dalzim’s Horrid Wilting, Prismatic Wall, 9th- Meteor Swarm, Wish

New Spells:

Burning World (SL=9): CLd20 fire dmg to your group. Hole in the middle. Ignore immunities to fire.

Items:
Staff of Power: +2 quarterstaff; +2/+2 protection; 1 charge,1/s: +x1 dmg; 1S, 1 charge: Continual flame, Fireball, Levitate, Lightning bolt, Magic missile, Ray of enfeeblement; 1S, 2 charges: Cone of cold, Globe of invulnerability, Hold monster, Wall of force; 1S, break staff: 20x number of charges dmg. 50% you sent to another plane, 50% your body destroyed; 117,500 gp